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Old May 30, 2008, 01:45 PM // 13:45   #241
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Quote:
Originally Posted by Kali Magdalene
It's bad enough on my farming that I wish I could find a way to frame it that a) doesn't sound completely anecdotal and b) convinces someone to look into the code and make sure the anti-farm stuff really is completely gone.
In my farming experience, which is pretty friggin vast, when I begin to farm an area, drops are plentiful and often. The longer I farm that area, I begin to get no drops. This has happened to me from back when we farmed Trolls till now. I don't do DoA because of this. I don't do Urgoz because of this. I don't do the Deep because of this. I don't do FoW because of this. Now, I am going to have to stop UW because of this. I have successfully made myself rich, however, this was the only part of the game I enjoyed that was left for me to do. Everything else is boring as piss. I really enjoy logging on with friends and farming HM.

I think I am going to go back to HFFF again. Which is really pitiful.
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Old May 30, 2008, 02:29 PM // 14:29   #242
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Can't you just farm on some other char, or *gasp* do something besides farming for a while?
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Old May 30, 2008, 08:03 PM // 20:03   #243
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Most Spanish players firmly believed that pets were different, like Spiders dealing poison, Lynxes running and attacking faster or bears having much more health and armor.

It took me 4 posts in a forum to convince them all that all pets are the same, with just some few exceptions with damage type, evolution and the bear skill.
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Old May 30, 2008, 10:57 PM // 22:57   #244
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Quote:
Originally Posted by Sekkira
Well there's this one where if you stand in front of the mirror at midnight with all the lights out and say 'Devona' five times, she'll.. Oh you've heard this one, nevermind.
No I never have but I can imagine the feeling you had.
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Old May 31, 2008, 05:41 AM // 05:41   #245
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When Beetlejuice potions first came out, there was a dude in beetle form in LA just rolling around. We pmed each other a few times and finally he just started following me around the map. Ended up arranging the sale of selling him as a new 'mini-pet' to a few people for an extraordinary amount of cash and ectos. Of course we couldn't actually do it, but even after explaining it was a joke, people just kept adding more ecto to the offer like PLZPLZPLZ!
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Old May 31, 2008, 02:09 PM // 14:09   #246
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AI has different rules for different NPCs.

eg "Jin is a better interrupter than Margrid"
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Old May 31, 2008, 02:13 PM // 14:13   #247
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I won't name the alliance, but there's a full alliance that's led by one guy. He has multiple accounts and each of the guilds in the alliance are led by him alone. Word going around is that he's like the Warlock character from Live Free or Die Hard(Silent Bob). He has a command center in his room or basement with like 20 computers and multiple ISP's to run his Guild Wars empire.
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Old May 31, 2008, 02:22 PM // 14:22   #248
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biggest one is the beliefs about the anti-farm code.

"I dont get any ectos or golds, its the anti-farm code"

its gone, AND people didnt know how it worked when it was there. it didnt lower the amount of good drops, it shut out ALL drops completely.
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Old May 31, 2008, 03:29 PM // 15:29   #249
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During the first months of GW, there was a rumor which wanted to be a Holy Armor in UW, like fow you know....

P.s: oh lol, hei there Handy

Last edited by Chrono Re delle Ere; May 31, 2008 at 03:32 PM // 15:32..
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Old May 31, 2008, 03:38 PM // 15:38   #250
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Quote:
Originally Posted by Abedeus
I think that on Normal mode it's false (you get 1/8 of the normal drops), in Hard Mode it is true. Because there is no loot scaling and all loot goes to one person.
No, even in Normal mode, you get more drops if you're soloing without heroes and henchmen than if you're in a party.

The misconception is that ALL drops are reduced due to loot scaling. The key is only CERTAIN drops are reduced, but other drops (e.g. materials, dyes, etc) are NOT reduced. As a result, soloing is still more profitable than being in a full party.

Quote:
With loot scaling, players receive an amount of normal drops (common and uncommon rarity items, collectable drops, gold, common crafting materials) proportionate to the size of their party as compared to a full party. For example, a solo farmer will on average get the same number of blue weapons as a player in an eight person party. The only items exempt from this rule are:

Skill Tomes
Insight and Passage Scrolls
Dyes
Rare crafting materials
All rare (gold) items
All unique (green) items
Special event items
Thus, the size of a farming party, with respect to loot, only affects the distribution of the exempt items.

The loot scaling for gold and common loot is not linear with the number of players in the party, and it includes an element of randomness, so while the difference is not easy to quantify, it is by no means a factor of eight. Advanced solo farmers may now earn about twice as much gold and common loot from farming solo as they would if they farmed in a party.

http://guildwars.wikia.com/wiki/Loot

Last edited by Jetdoc; May 31, 2008 at 03:43 PM // 15:43..
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Old May 31, 2008, 09:45 PM // 21:45   #251
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I know a guy in my guild who like to chant "green green green green" around green-dropping bosses and it appears to work.
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Old May 31, 2008, 09:47 PM // 21:47   #252
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Quote:
Originally Posted by chfanfiction
I know a guy in my guild who like to chant "green green green green" around green-dropping bosses and it appears to work.
One of my friends used to do /iwant[insert item here] before killing stuff... Seemed to work aswell o.O
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Old May 31, 2008, 09:58 PM // 21:58   #253
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Oh my....

Whiptail Devourer drops a Miniature Kanaxai which your party reserver to Chrono Re Delle Ere.

Rawr!

Well, I use to /beg in front of the Zaishen Chest for five times before opening, but that doesn't REALLy work -.-''
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Old Jun 01, 2008, 12:28 AM // 00:28   #254
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Urban Legend: When a chest drops a purple item for someone, it will drop purple items for anyone attempting to open it. When doing THK back in the days we always sent one person ahead to open a chest and check it for gold items before it was safe for the rest of the team to open it
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Old Jun 01, 2008, 12:41 AM // 00:41   #255
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Quote:
Originally Posted by ProgTes
Urban Legend: When a chest drops a purple item for someone, it will drop purple items for anyone attempting to open it. When doing THK back in the days we always sent one person ahead to open a chest and check it for gold items before it was safe for the rest of the team to open it
It used to be true.
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Old Jun 01, 2008, 12:59 AM // 00:59   #256
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Quote:
Originally Posted by evenfall
It used to be true.
In that case, note to self: /selfowned. But really, I thought it was just bogus and found it funny that people believed that.
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Old Jun 01, 2008, 01:49 AM // 01:49   #257
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Quote:
Originally Posted by fenix
Here's a good myth;

PvX builds are good.

The truth is, they aren't. They are awful, and are the reason people can't get pugs. Stop using other people's bad builds and make some good ones.
Tell me that something like... this http://www.pvxwiki.com/wiki/Build:N/Mo_IV_PvE_Support is bad
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Old Jun 01, 2008, 01:58 AM // 01:58   #258
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More of a Lie than a myth or legend, but.

Gwen adds one additional storage slot.
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Old Jun 01, 2008, 06:11 AM // 06:11   #259
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Anyone here remember the terror shield? Lol I believed it a whole week before it kind of died down.

For you newbs, it was a texmod prank about a new shield long before anyone had texmod :P

I only realized it was texmod because its one of the available mods on wiki >.< im so slow
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Old Jun 01, 2008, 07:14 AM // 07:14   #260
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2 stories:

1) A guy posts that he wants to sell pets - I ask if it's ded or not - he whispers back saying he never killed him minipets...

2) In a group doing SS/LB farm in the sulf wastes - one of the players doesn't want to resign after killing the Margo bosses and tells us that if we kill all the monoliths the treasure chest in the temple will "regen"....In the end everybody left the team...
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